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Understanding the Game Design

It is important to understand how this game is set up before you begin building. The player begins the game inside the maze, and must find four torches to open the exit door. Once they pass through that door, they find themselves in a second section of the maze, and again four torches are required to open the exit door. Once they open this second door, they win the game. The two sections of the maze are referred to as section 1 and section 2 in this document.

 

The devices communicate with one another in the game using channels, which are numbered. Some devices send signals using the channels, and other devices receive those signals. For example, you can set the options on a Perception Trigger device to transmit on one of the numbered channels when the player looks at that trigger. If you also customize the Item Granter to listen for a signal on that same channel, you can grant a torch to the player when that signal is received. Different devices receive signals on different channels, and each device responds when the specific channel it is listening for sends a signal.

 

In each section of the maze, the player encounters two Item Spawner devices which spawn a torch for the player when they receive a signal sent from a Perception Trigger. The Item Spawners only spawn one torch each. The remaining torches are received from the Item Granter which awards two torches in each section of the maze.

 

Perception Triggers are scattered throughout the maze, sending signals to other devices as they are encountered by the player. They can be set to send the signal when they see a player, or when a player sees them.

 

The following diagrams show the lines of communication between the devices sending and receiving over the channels. The arrows indicate the direction the signal is being sent. The numbers on the arrows indicate channel numbers. Perception Triggers and Item Spawners are numbered.

 

When a device receives a signal over a channel it will respond as follows:

  • The Item Granter and Item Spawners will generate a torch for the player.

  • The Team Settings and Inventory device will end the game.

  • All other devices are enabled.

Maze diagram showing the interaction between devices via channels in phase 1

Interaction between devices via channels in phase 1

Maze diagram showing the interaction between devices via channels in phase 2

Interaction between devices via channels in phase 2

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